PerfGraph
Overview
The PerfGraph
object holds timing data for MOOSE. The idea behind the design is to create a nested set of timing data that faithfully represents the call structure in MOOSE.
The performance graph is part of an ecosystem of objects:
PerfGraph
: Holds the full graph and the routines for printing it outPerfNode
: Makes up each node in the graph and holds timing information for each section of codePerfGuard
: Scope guard used to active and deactivate timersPerfGraphInterface
: An interface class for gaining access to thePerfGraph
for adding timers and pulling timing dataPerfGraphOutput: Responsible for printing out the graph
PerfGraphData:
Postprocessor
for outputing time from the graph
The PerfGraph
works by registering "sections" of code using unique (std::string
) names. The registration of a section returns a PerfID
unique ID that is then used when referring to that section of code for starting and stopping timing. It's normal to save the PerfID
in a member variable as a variable called *_timer
.
PerfGraph
based timing should NOT be used inside tight compute loops or anything called inside a tight compute loop (i.e. don't use it in computeQpResidual()
). It takes about 1e-6 seconds for the timing itself to happen. That's in the MHz range... meaning that your calculation can't run any faster than that wherever this timer is! As a general rule... that means that you should have >1000 operations going on inside a timed section.
Inheriting From PerfGraphInterface
To use for timing, make sure that your system inherits from PerfGraphInterface
. There are a couple of different constructors for PerfGraphInterface
:
The first one allows you to pass in a MooseObject*
and infer a "prefix" based on the type()
of the object (the name of the object). The "prefix" is prependended to any call to registerTimedSection()
to give uniform naming from each object
PerfGraphInterface(const MooseObject * moose_object);
(../moose/framework/include/interfaces/PerfGraphInterface.h)The second one allows you to pass in a MooseObject*
and explicitly set a prefix
:
PerfGraphInterface(const MooseObject * moose_object, const std::string prefix);
(../moose/framework/include/interfaces/PerfGraphInterface.h)The final one is for when your object is NOT a MooseObject
inherited object. You explicitly pass in the PerfLog &
(usually by retrieving it from the MooseApp
) and explicitly set a prefix
.
PerfGraphInterface(PerfGraph & perf_graph, const std::string prefix = "");
(../moose/framework/include/interfaces/PerfGraphInterface.h)Timing a Section
Timing a section is a two part process:
Register the section and save off the
PerfID
Using the
TIME_SECTION
macro to start timing aPerfID
Registration
Registering the section of code to be timed is accomplished by calling:
PerfID registerTimedSection(const std::string & section_name, const unsigned int level);
(../moose/framework/include/interfaces/PerfGraphInterface.h)The section_name
names the section of code. The prefix + section_name
must be globally unique. level
is the "log level" of the section. A higher number represents a more detailed log level. Here are some quick guidelines for selecting level
:
0: Just the "root" - the whole application time
1: Minimal set of the most important routines (residual/jacobian computation, etc.)
2: Important initialization routines (setting up the mesh, initializing the systems, etc.)
3: More detailed information from levels
1
and2
4: This is where the Actions will start to print
5: Fairly unimportant, or less used routines
6: Routines that rarely take up much time
registerTimedSection()
returns a PerfID
that is a unique identifier that identifies that code section. This PerfID
should typically get saved as a member variable of the class that is registering the section... this is normally done by initializing a PerfID
member variable using registerTimedSection()
in the initialization list of a constructor like so:
MyClass::MyClass() : _slow_function_timer(registerTimedSection("slowFunction")) {}
Timing
Once a timed section is registered and a PerfID
is captured the section can be timed using the TIME_SECTION
macro like so:
void slowFunction()
{
TIME_SECTION(_slow_function_timer);
// do all the things
}
What TIME_SECTION
is doing is creating a PerfGuard
object using the passed in PerfID
. The PerfGuard
tells the PerfGraph
about the new scope and the timing is then started for that section. At the end of the function the PerfGuard
dies and in the destructor it tells the PerfGraph
to remove that scope. Timing this way means that it is exception safe and impossible to "foul up" because there are no "push/pop" methods to match.
Retrieving Time
An object that inherits from PerfGraphInterface
can retrieve the time for a registered section by calling _perf_graph.getTime()
(or _perf_graph.getSelf
/Children
/TotalTime()
). These functions return a reference to where the time will be updated for that particular section. In the normal MOOSE way, the object should hold onto that reference and just use the value of it when it needs to know the time a section has taken. There is one small issue though... _perf_graph.updateTiming()
should be called to ensure that the time held by the referene is up to date.
The PerfGraph
Internals
The PerfGraph
object's main purpose is to store the complete call-graph of PerfNode
s and the current call-stack of PerfNode
s. The graph is held by holding onto the _root_node
. The _root_node
(which is named App
) is created at the time the PerfGraph
is created (in the MooseApp
constructor). All other scopes that are pushed into the graph are then children/descendents of the _root_node
.
The call-stack is held within the _stack
variable. The _stack
is statically allocated to MAX_STACK_SIZE
and _current_position
is used to point at the most recent node on the stack. When a PerfGuard
tells the PerfStack
about a new scope the new scope is added a child to the PerfNode
that is in the _current_position
. _current_position
is then incremented and the new PerfNode
is put there.
When a scope is removed by the PerfGuard
the _current_position
is simply decremented - with no other action being necessrry.
Printing
Some other capability the PerfGraph
has is the ability to print formatted tables displaying the values held in the graph. These normally shouldn't be called directly, but instead should be accessed using a PerfGraphOutput output object.
The print()
method prints out an indented set of section names and shows their timing like so:
-------------------------------------------------------------------------------------------------------------
| Section | Self(s) | % | Children(s) | % | Total(s) | % |
-------------------------------------------------------------------------------------------------------------
| App | 0.004 | 1.95 | 0.207 | 98.05 | 0.212 | 100.00 |
| FEProblem::computeUserObjects | 0.000 | 0.07 | 0.000 | 0.00 | 0.000 | 0.07 |
| FEProblem::solve | 0.014 | 6.59 | 0.119 | 56.44 | 0.133 | 63.03 |
| FEProblem::computeResidualInternal | 0.000 | 0.01 | 0.079 | 37.45 | 0.079 | 37.45 |
| FEProblem::computeJacobianInternal | 0.000 | 0.01 | 0.040 | 18.83 | 0.040 | 18.84 |
| Console::outputStep | 0.000 | 0.12 | 0.000 | 0.00 | 0.000 | 0.12 |
| FEProblem::outputStep | 0.000 | 0.04 | 0.001 | 0.42 | 0.001 | 0.46 |
| PerfGraphOutput::outputStep | 0.000 | 0.00 | 0.000 | 0.00 | 0.000 | 0.00 |
| Console::outputStep | 0.001 | 0.32 | 0.000 | 0.00 | 0.001 | 0.32 |
| CSV::outputStep | 0.000 | 0.10 | 0.000 | 0.00 | 0.000 | 0.10 |
-------------------------------------------------------------------------------------------------------------
Self
time is the time actually taken by the section while Children
time is the cumulative time of all of the sub-sections below that section and Total
is the sum of the two. The %
columns represent the percent of the total run-time of the app for the number in the column to the left.
There are also two other ways to print information out about the graph using printHeaviestBranch()
and printHeaviestSections()
. These are described well over on the PerfGraphOutput page.