- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Description:The name of the variable that this object applies to
- propertyThe scalar material property name
C++ Type:MaterialPropertyName
Description:The scalar material property name
MaterialRealAux
Outputs element volume-averaged material properties
Description
The MaterialRealAux
AuxKernel is used to output material properties as a element-level, constant variable. The computed value will be the volume-averaged quantity over the element.
Example Input Syntax
[AuxKernels]
[./copy_bar]
type = MaterialRealAux
property = bar
variable = foo
boundary = right
execute_on = timestep_end
[../]
[]
(../moose/test/tests/materials/boundary_material/elem_aux_bc_on_bnd.i)Input Parameters
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
- boundaryThe list of boundary IDs from the mesh where this boundary condition applies
C++ Type:std::vector
Description:The list of boundary IDs from the mesh where this boundary condition applies
- offset0The offset to add to your material property for visualization
Default:0
C++ Type:double
Description:The offset to add to your material property for visualization
- blockThe list of block ids (SubdomainID) that this object will be applied
C++ Type:std::vector
Description:The list of block ids (SubdomainID) that this object will be applied
- factor1The factor by which to multiply your material property for visualization
Default:1
C++ Type:double
Description:The factor by which to multiply your material property for visualization
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.