- insideHow to mark elements inside the box.C++ Type:MooseEnum Description:How to mark elements inside the box. 
- top_rightThe bottom left point (in x,y,z with spaces in-between).C++ Type:libMesh::VectorValue Description:The bottom left point (in x,y,z with spaces in-between). 
- bottom_leftThe bottom left point (in x,y,z with spaces in-between).C++ Type:libMesh::VectorValue Description:The bottom left point (in x,y,z with spaces in-between). 
- outsideHow to mark elements outside the box.C++ Type:MooseEnum Description:How to mark elements outside the box. 
BoxMarker
Marks the region inside and outside of a 'box' domain for refinement or coarsening.
Description
The BoxMarker is a stand-alone marker that marks all elements inside and outside for coarsening or refinement. The marker operates using a bounding box that is specified by lower and upper extents of the bounding box, in 3 dimensions regardless of the dimensions of the problem.
Example Input Syntax
[Adaptivity]
  [./Markers]
    [./box]
      type = BoxMarker
      bottom_left = '0.3 0.3 0'
      top_right = '0.6 0.6 0'
      inside = refine
      outside = do_nothing
    [../]
  [../]
[]Input Parameters
- blockThe list of block ids (SubdomainID) that this object will be appliedC++ Type:std::vector Description:The list of block ids (SubdomainID) that this object will be applied 
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Description:Set the enabled status of the MooseObject. 
- outputsVector of output names were you would like to restrict the output of variables(s) associated with this objectC++ Type:std::vector Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object