- fileThe name of the mesh file to read
C++ Type:MeshFileName
Description:The name of the mesh file to read
TiledMesh
Use the supplied mesh and create a tiled grid by repeating this mesh in the x,y, and z directions.
Example
As the name suggests, the TiledMesh
object may be utilized to repeat a mesh multiple times. The test, , will be used to illustrate the use of the TiledMesh
object. This test file is shown at the bottom of this section for reference. To execute the test the moose test application must be compiled:
cd ~/projects/moose/test
make -j 8
Then navigate to the location of the test:
cd tests/mesh/tiled_mesh
The example utilizes a cube (cube.e) mesh as input as shown in Figure 1, which is a regular cube on the domain from 0 to 10 in the x, y, and z-directions.
As specified in the input file for this test (see below), this mesh is then used to create two tiles in the x, y, and z directions. To execute the example and create a new mesh, the moose test application is executed with the special "–mesh-only" flag, which indicates that only the mesh operations should be performed. Running this command will create the resulting mesh file (tiled_mesh_test_in.e), which is intended to be used by a separate input file to run a complete simulation.
~/projects/moose/test/moose_test-opt -i tiled_mesh_test.i --mesh-only
[Mesh]
type = TiledMesh
file = cube.e
x_width = 10
y_width = 10
z_width = 10
left_boundary = left
right_boundary = right
top_boundary = top
bottom_boundary = bottom
front_boundary = front
back_boundary = back
x_tiles = 2
y_tiles = 2
z_tiles = 2
# You can only run this test with ReplicatedMesh because the underlying
# algorithm, stitch_meshes(), only works with ReplicatedMesh.
parallel_type = replicated
[]
(../moose/test/tests/mesh/tiled_mesh/tiled_mesh_test.i)Input Parameters
- allow_renumberingTrueIf allow_renumbering=false, node and element numbers are kept fixed until deletion
Default:True
C++ Type:bool
Description:If allow_renumbering=false, node and element numbers are kept fixed until deletion
- bottom_boundarybottom_boundaryname of the bottom (y) boundary
Default:bottom_boundary
C++ Type:BoundaryName
Description:name of the bottom (y) boundary
- front_boundaryfront_boundaryname of the front (z) boundary
Default:front_boundary
C++ Type:BoundaryName
Description:name of the front (z) boundary
- top_boundarytop_boundaryname of the top (y) boundary
Default:top_boundary
C++ Type:BoundaryName
Description:name of the top (y) boundary
- back_boundaryback_boundaryname of the back (z) boundary
Default:back_boundary
C++ Type:BoundaryName
Description:name of the back (z) boundary
- right_boundaryright_boundaryname of the right (x) boundary
Default:right_boundary
C++ Type:BoundaryName
Description:name of the right (x) boundary
- x_tiles1Number of tiles to stitch together (left to right) in the x-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (left to right) in the x-direction
- z_width0The tile width in the z direction
Default:0
C++ Type:double
Description:The tile width in the z direction
- x_width0The tile width in the x direction
Default:0
C++ Type:double
Description:The tile width in the x direction
- z_tiles1Number of tiles to stitch together (front to back) in the z-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (front to back) in the z-direction
- parallel_typeDEFAULTDISTRIBUTED: Always use libMesh::DistributedMesh REPLICATED: Always use libMesh::ReplicatedMesh DEFAULT: Use libMesh::ReplicatedMesh unless --distributed-mesh is specified on the command line
Default:DEFAULT
C++ Type:MooseEnum
Description:DISTRIBUTED: Always use libMesh::DistributedMesh REPLICATED: Always use libMesh::ReplicatedMesh DEFAULT: Use libMesh::ReplicatedMesh unless --distributed-mesh is specified on the command line
- ghosting_patch_sizeThe number of nearest neighbors considered for ghosting purposes when 'iteration' patch update strategy is used. Default is 5 * patch_size.
C++ Type:unsigned int
Description:The number of nearest neighbors considered for ghosting purposes when 'iteration' patch update strategy is used. Default is 5 * patch_size.
- y_width0The tile width in the y direction
Default:0
C++ Type:double
Description:The tile width in the y direction
- y_tiles1Number of tiles to stitch together (top to bottom) in the y-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (top to bottom) in the y-direction
- left_boundaryleft_boundaryname of the left (x) boundary
Default:left_boundary
C++ Type:BoundaryName
Description:name of the left (x) boundary
- max_leaf_size10The maximum number of points in each leaf of the KDTree used in the nearest neighbor search. As the leaf size becomes larger,KDTree construction becomes faster but the nearest neighbor searchbecomes slower.
Default:10
C++ Type:unsigned int
Description:The maximum number of points in each leaf of the KDTree used in the nearest neighbor search. As the leaf size becomes larger,KDTree construction becomes faster but the nearest neighbor searchbecomes slower.
Optional Parameters
- partitionerdefaultSpecifies a mesh partitioner to use when splitting the mesh for a parallel computation.
Default:default
C++ Type:MooseEnum
Description:Specifies a mesh partitioner to use when splitting the mesh for a parallel computation.
- centroid_partitioner_directionSpecifies the sort direction if using the centroid partitioner. Available options: x, y, z, radial
C++ Type:MooseEnum
Description:Specifies the sort direction if using the centroid partitioner. Available options: x, y, z, radial
Partitioning Parameters
- dim1This is only required for certain mesh formats where the dimension of the mesh cannot be autodetected. In particular you must supply this for GMSH meshes. Note: This is completely ignored for ExodusII meshes!
Default:1
C++ Type:MooseEnum
Description:This is only required for certain mesh formats where the dimension of the mesh cannot be autodetected. In particular you must supply this for GMSH meshes. Note: This is completely ignored for ExodusII meshes!
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- patch_update_strategyneverHow often to update the geometric search 'patch'. The default is to never update it (which is the most efficient but could be a problem with lots of relative motion). 'always' will update the patch for all slave nodes at the beginning of every timestep which might be time consuming. 'auto' will attempt to determine at the start of which timesteps the patch for all slave nodes needs to be updated automatically.'iteration' updates the patch at every nonlinear iteration for a subset of slave nodes for which penetration is not detected. If there can be substantial relative motion between the master and slave surfaces during the nonlinear iterations within a timestep, it is advisable to use 'iteration' option to ensure accurate contact detection.
Default:never
C++ Type:MooseEnum
Description:How often to update the geometric search 'patch'. The default is to never update it (which is the most efficient but could be a problem with lots of relative motion). 'always' will update the patch for all slave nodes at the beginning of every timestep which might be time consuming. 'auto' will attempt to determine at the start of which timesteps the patch for all slave nodes needs to be updated automatically.'iteration' updates the patch at every nonlinear iteration for a subset of slave nodes for which penetration is not detected. If there can be substantial relative motion between the master and slave surfaces during the nonlinear iterations within a timestep, it is advisable to use 'iteration' option to ensure accurate contact detection.
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- nemesisFalseIf nemesis=true and file=foo.e, actually reads foo.e.N.0, foo.e.N.1, ... foo.e.N.N-1, where N = # CPUs, with NemesisIO.
Default:False
C++ Type:bool
Description:If nemesis=true and file=foo.e, actually reads foo.e.N.0, foo.e.N.1, ... foo.e.N.N-1, where N = # CPUs, with NemesisIO.
- construct_node_list_from_side_listTrueWhether or not to generate nodesets from the sidesets (usually a good idea).
Default:True
C++ Type:bool
Description:Whether or not to generate nodesets from the sidesets (usually a good idea).
- patch_size40The number of nodes to consider in the NearestNode neighborhood.
Default:40
C++ Type:unsigned int
Description:The number of nodes to consider in the NearestNode neighborhood.