- top_rightThe bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.
C++ Type:libMesh::VectorValue
Description:The bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.
- new_boundaryThe name of the nodeset to create
C++ Type:std::vector
Description:The name of the nodeset to create
- bottom_leftThe bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.
C++ Type:libMesh::VectorValue
Description:The bottom left point (in x,y,z with spaces in-between) of the box to select the nodes.
BoundingBoxNodeSet
The MeshModifier allows the user to specify a bounding box that overlays the mesh domain. All of the nodes inside or ouside of that bounding box are then added to a new nodeset, which is specified by the user.
Assigns all of the nodes either inside or outside of a bounding box to a new nodeset.
Input Parameters
- force_prepareFalseNormally all MeshModifiers run before the mesh is prepared for use. This flag can be set on an individual modifier to force preperation between modifiers where they might be needed.
Default:False
C++ Type:bool
Description:Normally all MeshModifiers run before the mesh is prepared for use. This flag can be set on an individual modifier to force preperation between modifiers where they might be needed.
- depends_onThe MeshModifiers that this modifier relies upon (i.e. must execute before this one)
C++ Type:std::vector
Description:The MeshModifiers that this modifier relies upon (i.e. must execute before this one)
- locationINSIDEControl of where the nodeset is to be set
Default:INSIDE
C++ Type:MooseEnum
Description:Control of where the nodeset is to be set
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.