- variableThe name of the variable that this boundary condition applies to
C++ Type:std::vector
Description:The name of the variable that this boundary condition applies to
- boundaryThe list of boundary IDs from the mesh where this boundary condition applies
C++ Type:std::vector
Description:The list of boundary IDs from the mesh where this boundary condition applies
- directionThe direction of the layers.
C++ Type:MooseEnum
Description:The direction of the layers.
LayeredSideIntegral
The LayeredSideIntegral has not been documented, if you would like to contribute to MOOSE by writing documentation, please see Documenting MOOSE. The content contained on this page explains the typical documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.
!syntax description /UserObjects/LayeredSideIntegral
Input Parameters
- cumulativeFalseWhen true the value in each layer is the sum of the values up to and including that layer
Default:False
C++ Type:bool
Description:When true the value in each layer is the sum of the values up to and including that layer
- boundsThe 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions.
C++ Type:std::vector
Description:The 'bounding' positions of the layers i.e.: '0, 1.2, 3.7, 4.2' will mean 3 layers between those positions.
- sample_typedirectHow to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers.
Default:direct
C++ Type:MooseEnum
Description:How to sample the layers. 'direct' means get the value of the layer the point falls in directly (or average if that layer has no value). 'interpolate' does a linear interpolation between the two closest layers. 'average' averages the two closest layers.
- average_radius1When using 'average' sampling this is how the number of values both above and below the layer that will be averaged.
Default:1
C++ Type:unsigned int
Description:When using 'average' sampling this is how the number of values both above and below the layer that will be averaged.
- num_layersThe number of layers.
C++ Type:unsigned int
Description:The number of layers.
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
- blockThe list of block ids (SubdomainID) that this object will be applied
C++ Type:std::vector
Description:The list of block ids (SubdomainID) that this object will be applied
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.